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Little did i know that it would break the entierty of rendering.
I could fix that. I really could.
But while developing on Unity i faced issues like that everytime i wanted to do anything.

And i just couldn't take it anymore.

Coincidentally around this time i've discovered MONOGAME.
After carefull consideration i have concluded that it would be better if instead of sticking to Unity i changed my game engine entierly.

And so this is how i got to where we're at now.