Well well well…
How long has it been?
Wait what do you mean its been 2 months…
I swear i was writing the last post just yesterday…
Oh god…
Either way, it is time i show you something cool, dear reader.
The Long awaited graphical update

The way this works is by simply drawing the whole level 255 times. However i managed to make it all happen in a single draw call so its okay. The real problem is that now every level in game is broken except this one. So you wont be seeing anything else for this entire post.
Sorry about that.
But, this simple and easy change to how levels work allows me to make making them much easier, and even add things like moving platforms and animated graphics. I have not implemented any of this yet, as i’ve been working on something else…
Sorry about that.
But, this simple and easy change to how levels work allows me to make making them much easier, and even add things like moving platforms and animated graphics. I have not implemented any of this yet, as i’ve been working on something else…
No longer is this a game about squares.
It is time.
The beginning of the end if i dare to so say.
Shooter
Blasts his way in!
Thank god i came up with this convinient design with no arms.
His design is supposed to invoke the feeling of “holier than thou”, a real 145 iq midwit, and i hope i did well and this was the first impression you had when you saw him. I like his design and maybe i will reuse it in some other game some day.
The way his animations work is rather simple: His walking is traditionally animated, while his hat and cape are procedural. “““Procedural”"”. I simply add the X velocity to rotation. Despite the simplicity the effect is very nice. How many times did i say how simple everything i do is? Now, his gun is a bit complicated. It may look like it is a physical object but it is not, its fake physics. It does not have a body assigned to it. But it does its best to look like it does.
The way his animations work is rather simple: His walking is traditionally animated, while his hat and cape are procedural. “““Procedural”"”. I simply add the X velocity to rotation. Despite the simplicity the effect is very nice. How many times did i say how simple everything i do is? Now, his gun is a bit complicated. It may look like it is a physical object but it is not, its fake physics. It does not have a body assigned to it. But it does its best to look like it does.
Stabber
Slashes trough!
I like his sword a lot. I wish i had a sword in real life.
He is the In to the Yan, or whichever the black one is. What i am trying to say is that he is supposed to look dumb. The dumbest motherfucker you ever met. Somebody who when asked how it would’ve felt like to not have breakfast this morning would just kill you because he does not even understand english. Or any language really. This is the impression you’re supposed to get from looking at him.
He also has arms.
The logic for his animation is much more complex than that of the Shooter. Yet works on all the same principles.
First of all: his legs. Did you notice it? They are drawn seperatly from the torso. It allows me to apply an offset to them based on velocity. It was hard to get it right but i did it.
Second: the arm. Its done in the same way Shooter’s cape works, but i add the Y velocity instead. I also clamp the rotation, and round it to 20 degrees as otherwise it would look too smooth. The sword also rotates a bit based on velocity.
I’d say the result looks rather appealing.
He also has arms.
The logic for his animation is much more complex than that of the Shooter. Yet works on all the same principles.
First of all: his legs. Did you notice it? They are drawn seperatly from the torso. It allows me to apply an offset to them based on velocity. It was hard to get it right but i did it.
Second: the arm. Its done in the same way Shooter’s cape works, but i add the Y velocity instead. I also clamp the rotation, and round it to 20 degrees as otherwise it would look too smooth. The sword also rotates a bit based on velocity.
I’d say the result looks rather appealing.
His slash is very cool.

As it is procedurally generated.
Its a bit complicated but it can be summed up as picking a bunch of points on a circle and assigning values based on the angle.
I am excluding all the offsets i have to apply. And what else.
What i really wish i could do is make all the rectangles touch eachother. Unfortunetly i am not that smart.
What?
Yes this is more complex then making a physics simulation of something that does not exist in real life.
I’ll have to remind, YOU, Reader, that you know nothing of making video games.
In fact, you do not even know english.

This is how you look like reading my post.
Dummy
Player
Slides his way in!
Player character combines everything we’ve learned this post.
I like watching him jump backwards with a gun.
Exactly when i finished implementing him this song came up in my playlist at 4 am.
Which means that…
Thats it for this post.
Still, i have a lot of things i have to polish.
Yet i hope i’ll continue into audio with the same velocity.